Thursday, August 27, 2020

Infectious Disease and Public Health (Microbiology) Essay

Irresistible Disease and Public Health (Microbiology) - Essay Example In this manner, this uncovered individuals, who are close by to these microorganisms, consequently expanding odds of being tainted. As a matter of fact, TB microscopic organisms are actuated by the condition of low invulnerability framework in an individual, who is tainted. In United States, the legislature has made fundamental key arrangements planned for taking out TB since 1989, which was a period that America experienced reappearance of TB (CDC, 2005). Indeed, the high pervasiveness of HIV contributed fundamentally to resurgence of TB, however there were different factors, for example, expanded migration of individuals from nations with high TB commonness and accessibility of multidrug-safe TB (CDC, 2005). Then again, the administration has put forth important attempt to improve framework to encourage control of TB in America. Along these lines, this prompted adjustment of the difficult that had crumbled, through vital organization of assets at a state and neighborhood levels in the nation. Also, CDC (2005) clarifies that exertion made by American government to manage the negative ramifications of TB prompted a forty-four percent decline of its predominance during the period somewhere in the range of 1993 and 2003. Government’s exertion to manage ramifications of TB is owing to explain national methodology, which encouraged reaction to beginning return of TB (CDC, 2005). Besides, this exertion can likewise be ascribed to coordination of government authorities in human services field at the neighborhood and state level. All things considered, the administration has been guaranteeing that there are adequate assets to manage this issue; subsequently prompting fantastic decline of TB cases among Americans. In any case, government exertion expanded chance of disposing of TB in 1999 and reaffirmation of goals to cancel TB through America by Advisory Council for the Elimination of Tuberculosis (ACET) (CDC, 2005). As indicated by an ongoing examination by CDC (2012), there were 10,528 occurrences of

Saturday, August 22, 2020

How well does insurance contract regulation work Research Paper

How well does protection contract guideline work - Research Paper Example A protection arrangement is archived appropriately and the safeguarded is given over an agreement which connotes the terms and conditions under which the protection approach will be handled and the conditions under which the budgetary remuneration will be conveyed out1. Protection has increased wide prevalence after enormous worldwide episodes and money related emergencies, for example, the 9/11 disaster and the budgetary emergency of 2008/09. These occasions have spread a wing of frailty among individuals in numerous aspects of their lives, be it their life, their accounts, their property or their family members. This has heightened the interest of protection everywhere throughout the world and insurance agencies have demonstrated productive outcomes in their fiscal reports. To have a reasonable and exhaustive portrayal and investigation of protection and its activity, the financial aspects of protection must be considered and the comprehension of protection law and protection contract guideline and its working is essential2. As each law on the planet, there is a different and believable law for protection. Protection law is a name assigned towards the demonstrations of law covering protection containing protection cases and strategies. It contains all the standards of protection including guarantee details, pay conditions, strategy end conditions, repayment, et cetera. Protection law depends mostly on Insurance Contracts Regulations 1985 which have been set up utilizing the Insurance Contracts Act 1984. The nearness and significance of protection contracts guidelines is most extreme and considering a genuine and fragile agreement like protection, a lot of tough guidelines dependent on strong laws must be existent and implementable3. Protection contracts guidelines aid various approaches to the guarantor just as the safeguarded and it made a particular, arranged, proficient advancement route for the protection strategy all through its tenor. As referenced above about the

Friday, August 21, 2020

Why Yale Essay Samples Are Important

Why Yale Essay Samples Are ImportantMost undergraduates in the humanities major in the English Department have experience writing a thesis or a college essay. But, it seems that many students do not understand the purpose of writing and why Yale essay samples are important. In fact, many think that they have to make up a paper on their own and a lot of students will work without proper instructions. Most students want to write a piece of their own with their own style.It is very important to remember that it is a good idea to hire an essay writer or an essay writing service because they have the expertise to help students and undergraduate get their paper to be perfect. They can give suggestions on how to make the paper interesting and convincing. The sample essays are one way of getting these people on your side.The reason that writing a paper on your own without proper instructions from a professional is not a good idea is because you are wasting your time. A professional will prov ide you with all the guidelines that you need to follow so that your paper is well written and convincing. All students are aware of this fact. The question that most students want to know the answer to is 'What kind of essay should I write?' Many students have a hard time finding out what kind of essay they should write.Writing a college essay can be as easy as a few paragraphs. If you are writing a paper for your senior year, then you have to be careful about the type of paper that you are writing. There are a lot of things that you have to consider in your paper. A student has to be clear in his mind about what his aim in writing is. A very well written paper can be inspiring.It is very important to remember that the reason why Yale essay samples are important is because it will make you writing what you are aiming for. The outline will show you the basics of how to write a paper. You can find out why writing a paper is so important from these samples.When you are writing a paper , it is imperative that you complete the assignment that you have been assigned to. There is no sense in wasting your time on something that you will get the result you are aiming for. A student is an individual and there is no way that he can be expected to write a paper that is based on a well structured plan. This is how the professional help a student to make sure that he does not waste any time. The outline will also show you the way to make a good study plan.A student does not need to worry because the outline will be given to him so that he does not need to feel that he has to complete the task that he has been assigned. The outline will tell you how to organize your paper, what type of facts to use, and what details to include. Some students use the outline as their guide when they are writing the paper. Many of them even make the outline a part of the paper.The reason why Yale essay samples are important is that a student will be able to analyze his own paper by using the h elp of the outline. This is very important because it will give him an idea about how he should organize the different parts of the paper. The outline will also provide him with the methods of how to add a little bit of fun to the paper.

Monday, May 25, 2020

The Effect of Virtual Reality Immersion on Evoked Anxiety - Free Essay Example

Sample details Pages: 10 Words: 3053 Downloads: 1 Date added: 2019/04/10 Category Psychology Essay Topics: Anxiety Essay Did you like this example? Abstract In the past couple of decades, the use of Virtual Reality (VR) has become increasingly prevalent. Virtual reality is mainly used today to treat anxiety disorders through exposure therapy, but it is also increasing in frequency regarding research. The goal of the present study is to determine the effect of VR immersion on evoked anxiety. The study consists of 20 undergraduate volunteers between 18 and 30 years of age. The results showed a marginal interaction of group and time point, in particular, the experimental group showed an increase in STAI scores post treatment. Introduction Virtually reality (VR), a new yet highly used technology, has taken the world by storm. VR immersion aims to give the user a sense of presence by controlling what they see and hear by blocking out any other sight and sound. (Rizzo, Buckwalter, Neumann, 1997; Price Anderson, 2007) It is slowly being used throughout households and ages. It has gotten widespread to the point where it is being used in medical settings. (Moline, 1997; Li, Yu, Shi, Shi, Tian, Yang, Wang, 2017; Riva, 2003; Claudio Maddalena, 2014) Perception of it in medical settings is overall positive. (Keller, Park, Cunningham, Foulandian, Chen, Spiegel, 2017) It is transforming patient care. It has even made its way into treatment of mental disorders, particularly anxiety-based disorders, such as post-traumatic stress disorder, generalized anxiety disorders, seasonal affective disorders, general phobias, and schizophrenia. (Powers Emmelkamp, 2007; Rothbaum, Hodge, Ready, Graap, Alarcon, 2001; Ku, Han, Lee, Jang, K im, Park, Kim, Kim, Kim, Kim, 2007) VR is most commonly used for exposure therapy. (Powers Emmelkamp, 2008; Parsons Rizzo, 2008; Opris, Pintea, Garc? ­a-Palacios, Botella, Szamoskozi, David, 2011) It is also being used for assessing mental health disorders. (Freeman, Reeve, Robinson, Ehlers, Clark, Spanlang Slader, 2017; Freeman, Antley, Elhers, Dunn, Thompson, Vorontsova, Garety, Kuipers, Glucksman, Slater, 2014) With the use of virtual reality becoming prevalent, we must look at the effects it can have on physiological methods as well. Virtual reality exposure therapy (VRET) has been proven to have benefits in mental health settings particularly in relation to anxiety disorders and specific phobias. (Parsons Rizzo, 2008; Opris, Pintea, Garc? ­a-Palacios, Botella, Szamoskozi, David, 2011) Don’t waste time! Our writers will create an original "The Effect of Virtual Reality Immersion on Evoked Anxiety" essay for you Create order Gorini et al., (2010) proposed to improve treatments using modern technologies, in particular, biofeedback enhanced VR. Methods Participants Participants consisted of a convenient sample of 20 volunteers between the ages of 18 and 30. 14% of the participants were male. One outlier was removed due to age. All participants were recruited from psychology classes at University of Massachusetts Dartmouth. There was offered extra credit for participation as compensation for their time. Participants were randomly assigned to either an immersive virtual-reality based experimental group, or a non-immersive group in which stimuli was presented on a laptop. They were informed about how the procedure would progress and what would happen. Participants signed a consent form with a summary of what was expected. They were informed that their participation was confidential, and their consent forms are stored in a secure location. This research was reviewed by the Institutional Review Board at the University of Massachusetts Dartmouth prior to data collection. Measures State Trait Anxiety Inventory (STAI) STAI was used to measure state anxiety before the start of the procedure, and at the end after all stimuli had been presented. (Spielberger et al., 1983) While there are multiple variations, the most common version is the Y one. The STAI consists of two scales. The first scale is the Y-1 which measures how the person feels at the moment. The final scale is Y-2 which measures how a person feels currently. Each part has 20 statements about how a person feels. The person has to score from 1 (Not at all) to 4 (Very much so.) A few questions are reverse-coded to determine consistency. The scores were calculated. The higher the score, the more anxious the person was feeling. For our study, only the Y-1, or state, scale was used. (Appendix A) Fitbit Charge 2 A Fitbit Charge 2 was used to measure initial heart rate before the intervention was used and final heart rate. Heart rate was used as the physiological indicator of anxiety. Oculus Rift An Oculus Rift was for the immersion intervention. A computer screen will be used for non-immersion intervention. Three videos were used as stimuli for both conditions. The videos allowed for the participant to look around. Video 1 was a shark attack scenario with audio and video to set the scene. The participants point of view is from deep under water within an enclosed space, as a shark attempts to break through. The glass starts to shatter as they shark attempts to enter. This video used the common fears of claustrophobia and nyctophobia and lasts 2 minutes. Video 2 represented a story from the first-person point of view of a child in bed during a lightening storm. As the child, player, reads a book, the character in the story comes alive. It crawls around the room with its glowing eyes and the person has to track it to move the story along. The creature will do something mundane and then look at the player and charge at them. This video combines the common fears of n yctophobia, and xenophobia. It is also filled with jump scares and lasts 5 minutes. This video had potentially anxiety-inducing sounds and images related to horror. Video 3 was from the perspective of someone on the top of an unstable building while there is a robot alien attack. The wall in the skyscraper the player is in is ripped away. The player is then grabbed by a giant massive robot and pulled out. The player is then set on a latter that is dangling over a city as the robot falls to the ground. If the player looks around as the robot falls, they will see a battle between planes and a spaceship ensuing. As the battle is occurring, the player will get the sensation that they are being beamed up. Suddenly, the ship is destroyed and the player than falls rapidly through the city creating the sense of falling. This video used the common fear of acrophobia and only lasted 3 minutes. This is the only stimulus that the participants were asked to stand for. Design It was a randomized, experimental design. Numbers were randomized using a random number generator to determine order (ex. 16, 2, 12, 9, etc.) The numbers were then divided into two groups for the intervention (ex. Number 10 goes into experimental group.) The experiment was conducted in a single session per participant of approximately 20 minutes in two rooms of the Liberal Arts building at University of Massachusetts Dartmouth. Statistical Analysis A MANOVA was run to check for interactions between group and time point. An ANOVA was run for each dependent variable to check for interactions between group and time point. Proposed Results- We expected an interaction between time point and group. We expected the VR group would see an increase in both STAI scores and HR with no effect seen in the control group. We set our alpha level at 0.05 for significance. Procedures The participants were greeted by a researcher and led to the area where the study was conducted. They were asked to sit down and had the procedure explained to them; what was going to happen, what was being measured, that they had the ability to end the experiment at any time, and what group they would be in. They were told that their participation is confidential and were safely secured in a different location separate from their surveys. Then the FitBit Charge 2 was connected the left wrist and heart rate will be measured. The participants then they filled out the STAI Y-1 questionnaire to assess their baseline state anxiety. The participants were then placed in their group. If they were in the experimental group, the Oculus Rift was placed on their head. If they were in the control, they were moved to sit in front of a computer scene with speakers raised to a comfortable volume while one of the researchers wore the Oculus Rift. After being established, the researchers started the sequence of videos. Following the final video, the headset was removed, or they were moved away from the computer scene. They were then asked to take a second STAI Y-1 form to assess state anxiety following the intervention. After completion of the STAI Y-1 questionnaire, a final heart rate was measured, and the FitBit Charge 2 was removed. The participants were thanked for their participation and escorted out of the room. Results Average heart rate and STAI scores were entered into a repeated-measures multivariate analyses of variance (MANOVA) with group and time point as fixed factors. Of interest was a significant group x time point interaction. The analysis was conducted using SPSS (Version 25). The multivariate results indicated only a marginal group x time point interaction [Wilks ? » = 0.724, F(2,17) = 3.236, p = 0.064, ? ·2p = 0.538]. However, follow-up univariate tests, performed for the dependent variables separately, showed a significant group x time point interaction for the STAI [F(1,18) = 6.73, p = 0.018, ? ·2p = 0.689], but not for heart rate [F(1,18) = 0.970, p = 0.338, ? ·2p = 0.154]. Specifically, STAI scores (Fig. 1) significantly increased after the VR intervention. Figures 1 and 2 illustrate these results. Discussion VR immersion is being used more frequently within medical settings. The main goal of the study was to determine if VR immersion has an effect on physiological and behavioral factors. Our primary focus was to examine the short-term effects that VR immersion has on heart rate and perceived, state, anxiety. We randomly assigned 20 participants to either the VR immersion group or the control group, same videos but on a computer screen. We expected to find no change in heart rate and perceived anxiety levels in the control group. We expected to find an increase in both heart rate and perceived levels of anxiety in the VR group from baseline to post-intervention. Results showed that there on average was a decrease in heart rate in both the control and VR groups post intervention, however, the VR group showed a greater decrease in heart rate. (Fig. 2) The difference came from when we compared the STAI results of both groups. The average STAI scores in the VR immersion group increased while the average STAI scores decreased in the control group. (Fig. 1) These results support previous research that VR immersion influences perceived anxiety. (These results only partially supported our primary hypothesis. VR immersion did affect perceived anxiety levels. However, it didnt affect heart rate in the way we hypothesized. There are a few possible reasons for the results the study produced. The VR group felt an increase in perceived anxiety because the VR immersion gives them a sense of presence. The feeling that they were actually there. They felt the ghost charge at them or the sensation they were falling. Those videos made them feel more anxious post intervention. Each video consisted of one to three of the most ten common fears in the United States. These videos successfully induced anxiety, regarding the STAI, in the VR group. Which leads us to talk about how the HR in the VR group decreased. There are a few possible reasons why HR would decrease in the VR group. First, while perception influences our physiological response to stress, the amygdala filters out that the threat is not imminent causing the prefrontal cortex to further evaluate that threat. All of this is happening subconsciously regardless of the perception of the person. These subconscious processes are represented in the physiologic al measure of heart rate steeply decreasing. (Fig. 2) Another potential reason for the decline in HR in the VR is the order of videos. Most participants reported finding the second video more frightening than last. The time between the second videos ending and the final heart rate was approximately 5 minutes. There is also the possibility that the VR group just had a naturally high heart rate that decreased as they relaxed, physiologically, and felt more comfortable with the experience in spite of the increase in STAI scores. We can compare this to the STAI and HR changes in the control group. Both the average STAI scores and HR saw decreases post-intervention. The decrease is the STAI can explained by the fact that they had to listen to one of the researchers wearing the helmet and possibly letting out unintentional noises due to the stimuli. It would allow the control to relax more which would explain the decrease. The decrease is the average heart rate was not a steep as the one in the VR group. This can be explained easily. The fact that the control group did not have to filter out the threat can account for the smaller drop in HR when compared to the VR group. The interpretation was supported what we were told by participants following the experiment. Participants in the VR group indicated that they felt anxious following the intervention.. The control group had a different opinion regarding the videos from their perspective. They assumed that if they were in the VR group they would have felt more anxious as the videos looked anxiety inducing from the control groups perspective. Another fact that must be noted is that even though there was an increase in perceived anxiety in the VR group nearly all participants said they would like to do it again. They enjoyed it even if it made them anxious. Most participants were excited about to participate in this study due to the VR aspect. Few had previous VR experience. Additionally, there are other possible explanations for the contradictory results regarding HR compared to STAI between groups and time points. While heart rate is a good physiological indicator, it is not always effective, a more effective physiological measure is that of heart rate variability (HRV). A technique that measures the time between heart beats along with heart rate. Most studies related to the physiological measures of anxiety use HRV in lieu of heart rate for this specific reason. This issue is only exacerbated by the fact that the tool used was only a crude measure. A Fitbit Charge 2 is good at looking for heart rate at any given time. Its not effective in measuring heart rate continuously which would allow researchers to observe how heart fluctuates over time. Another issue was the timing of which we measured the initial heart rate. We measured the initial heart rate immediately after attaching the FitBit. We noted that initially the heart rate was much higher when yo u measured immediately after attached the FitBit then when you attached it and waited a minute. For consistencys sake, we measured immediately after attachment. Other limitation is the fact that our group consisted of only 20 participants with the majority being female. Which limits the study in two ways, one is females tend to have a faster heart rate naturally than males. The other is we could not determine if the effect of VR immersion influenced heart rate and perceived anxiety the same way it would in a male. Which brings me to the age, the mean age of the participants was 20.7 years old which is another factor that cannot be extrapolated for the general population. This age group tends to have more experience with VR and technology in general than other populations. Our study was limited to University of Massachusetts Dartmouth students. While the study was conducted in a similar setting it was conducted at different times during the day, with most of the participants coming after classes. Approximately fourteen students came immediately after receiving a test back where the average score for the class was 68. The environment can influence how anxious one feels initially, especially a campus at night, where and when the final study took place, when most students and faculty have gone home. One final limitation that should be mentioned is the time in which this study was to be completed. The time from recruitment to study spanned at day at most and an hour at least. Further research is needed to assess if these limitations influenced the results the study produced. We recommend a few possible directions for further research. The sample needs to be increased to include more males to replicate the general population. The sample should be in general to see if the interaction that this study had is repeatable. It should be done with tools that allow for a precise measure of heart rate. (ex. EKG) There should be a down period in between videos. This study only allowed for a minute before taking the final heart rate. We also suggest taking HR after each video. This study did that initially but for simplicity sake, the HR measurements were removed from the analysis. The environment should be controlled to filter out possible environmental influences. It should be done at a consistent time during the day not spanning the day as this study did. The study should allot more time to collect data and recruitment. It should be done on a more relaxed schedule when participants are not potentially in a rush to get somewhere else and to allow for the videos to complete without the added anxiety of being late to a class. There should be a variety of VR immersion technology. This study used the Oculus rift for VR immersion. There are multiple forms of VR immersion. We do not know if these results would be repeated with different VR systems. There should other stimuli. This study used mainly scary videos, building on a few common fears (eg. heights, jump scares, etc.) comparing those to videos of what most find relaxing (eg. sitting on the beach, relaxing in the woods, etc.) Another suggestion is to alter the sequence of the videos from least frightening to most frightening shortening the time from the most frightening to the final HR measurement. A final suggestion is to establish trait anxiety and see it influences STAI and HR or affects an increase/decrease in state anxiety scores. Trait anxiety would allow for researchers to expand the results seeing if those with trait anxiety felt more anxious. Conclusion VR immersion is a new and increasingly popular tool. Its allowing people to see places they will never see in real life and overcome fears with exposure therapy. VR is doing a lot of good for society. Studies like this one are needed to help improve treatments because when we know what can influence perceived anxiety, we learn better ways to treat anxiety in general.

Friday, May 15, 2020

The Things They Carried By Tim O Brien - 1536 Words

The Things They Carried The Things They Carried is a fiction story about a group of soldiers in Vietnam, particularly Tim O’Brien. Tim O’Brien is the main character of the story; however, Azar shapes the story just as well as Tim. I concluded, after viewing the NPR interview, that Azar is an alter ego personality of O’Brien. Even though Azar is an alternate side O’Brien, he isn’t too fond of this aspect of himself. Azar is the unsympathetic, cruel, and joking side, whereas Tim is the nicer, quieter, and guilty side. The story is based on how the individuals dealt with the war in Vietnam and how they dealt with it when they returned home. Azar is how Tim chose to deal with the horrible aspect of war while in Vietnam, and Tim, a nice individual who felt guilty for this awful circumstance, used this more unsympathetic side of himself to be able to make it through the war. Azar first arrived into the story when O’Brien started discussing how war wasn’t all viole nce. A little boy came up to Azar and asked for chocolate. As the child departed, Azar mentioned about how he had one leg and an individual must’ve run out of ammo (O’Brien 30). He chose to focus on the negative side instead of just being able to enjoy the peace they had at the moment. Azar was the side of Tim that couldn’t imagine anything civil happening in Vietnam, and he could only see the horrific factor about the child having one leg. McDaniel 2 In this situation, the first man O’Brien killed, AzarShow MoreRelatedThe Things They Carried By Tim O Brien892 Words   |  4 PagesThe Vietnam War was a long, exhausting, and traumatic experience for all of the soldiers and those who came with them. The Things They Carried, by Tim O Brien illustrates the different affects the war had on a variety of people: Jacqueline Navarra Rhoads, a former nurse during the Vietnam war, demonstrates these effects within her own memoir in the book, The Forgotten Veterans. Both sources exemplify many tribulations, while sharing a common thread of suffering from mental unpredictability. DesensitizationRead MoreThe Things They Carried By Tim O Brien1377 Words   |  6 Pageslove to have it as good as we do. Tim O’Brien’s The Things They Carried discusses many veterans who experience the burden of shame and guilt daily due to their heroic actions taken during the Vietnam War. The book shows you how such a war can change a man b efore, during, and after it’s over.     Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   As I reflect on the many conflicts America has been a part of, none can compare to the tragedies that occurred in The Vietnam war. As told in The Things They Carried (O’Brien), characters such as NormanRead MoreThe Things They Carried By Tim O Brien1457 Words   |  6 Pagesthe theme pertains to everyone regardless of their background. It conveys the same ideas to people from all across our society. Lastly, a classic is timeless, which means it has transcended the time in which it was written. In Tim O’Brien’s novel, The Things They Carried, he offers a new, intriguing way to view war or just life in general and also meets all of the crucial requirements mentioned above to qualify it as a book of literary canon. Though this book is technically a war novel, many peopleRead MoreThe Things They Carried By Tim O Brien1242 Words   |  5 Pagesâ€Å"Tim O’Brien is obsessed with telling a true war story. O Brien s fiction about the Vietnam experience suggest, lies not in realistic depictions or definitive accounts. As O’Brien argues, absolute occurrence is irrelevant because a true war story does not depend upon that kind of truth. Mary Ann’s induction into genuine experience is clearly destructive as well as empowering† (p.12) Tim O’s text, The Things they Carried, details his uses of word choice to portray his tone and bias. Tim O’BrienRead MoreThe Things They Carried By Tim O Brien1169 Words   |  5 Pagesbut are set in the past and borrows things from that time period. A story that fits this genre of literature is The Things They Carried. The story is about Tim O Brien, a Vietnam veteran from the Unite States, who tells stories about what had happ ened when he and his team were stationed in Vietnam. He also talks about what he felt about the war when he was drafted and what he tried to do to avoid going to fight in Vietnam. The Things They Carried by Tim O Brien was precise with its portrayal of settingRead MoreThe Things They Carried By Tim O Brien1004 Words   |  5 Pages Tim O’Brien is a veteran from of the Vietnam War, and after coming home from his duty he decided to be a writer. His work â€Å"The Things They Carried† is about a group of soldiers that are fighting in the Vietnam War. The first part of the story talks mostly about physical items that each soldier carries, and also mentions the weight of the items as well. Though, there is one exception to the list of physical things. Lieutenant Cross is a character of the story, and Tim O’ Brien quickly states theRead MoreThe Things They Carried By Tim O Brien896 Words   |  4 PagesTrouble without a doubt is what First Lieutenant Jimmy Cross c arried around his shoulders because he was out in war, where mistakes happen. Lost and unknown of his surroundings he had to lead his men into safety, while destroying anything they found. First Lieutenant Jimmy Cross only holds onto one thing for hope and that is Martha, the woman who he hopes is a virgin to come back to. Tim O’ Brien introduces symbolism by adding a character that has a meaning of purity and a pebble, which symbolizesRead MoreThe Things They Carried By Tim O Brien Essay832 Words   |  4 PagesSummary: â€Å"By and large they carried these things inside, maintaining the masks of composure† (21). In Tim O’brien’s The Things They Carried, the American soldiers of the Vietnam War carry much more than the weight of their equipment, much more than souvenirs or good-luck charms or letters from home. They carried within themselves the intransitive burdens—of fear, of cowardice, of love, of loneliness, of anger, of confusion. Most of all, they carry the truth of what happened to them in the war—aRead MoreThe Things They Carried By Tim O Brien1369 Words   |  6 PagesMany authors use storytelling as a vehicle to convey the immortality of past selves and those who have passed to not only in their piece of literature but in their life as an author. In Tim O’Brien’s work of fiction The Things They Carried, through his final chapter â€Å"The Lives of the Dead,† O Brien conveys that writing is a matter of survival since, the powers of s torytelling can ensure the immortality of all those who were significant in his life. Through their immortality, O’Brien has the abilityRead MoreThe Things They Carried By Tim O Brien1407 Words   |  6 Pages       Our introduction stated that in â€Å"The Things They Carried,† author Tim O’Brien tells us not directly of the soldiers of Vietnam, or the situations they find themselves in, but about the things they carry on their shoulders and in their pockets. These â€Å"things† identify the characters and bring them to life.   I find that to be true as the author unfolds the stories about war and the uncommon things one carries in to war both inadvertently and on purpose.  Ã‚  Ã‚  As it was noted: Stories about war –

Wednesday, May 6, 2020

Consumer Financial Protection Bureau Oversight - 1512 Words

As you can clearly see, the number of exceptions has remained relatively low for all compliance categories. The highest number of TIL exceptions was in 2009 and resulted in a total of 65 exceptions for an exception rate of 16 percent. This graphical depiction clearly validates the continued reporting by FCA of System compliance to the FRB/CFPB. Does the System Need the CFPB? The three primary reasons the System should be excluded from Consumer Financial Protection Bureau Oversight are as follows: a) System institutions have not and do not engage in risky behaviors that contributed to the financial crisis of the early 2000s; b) FCA borrower rights regulations that protect the borrower; and, c) System institutions have traditionally generated a limited number of consumer loans. Additionally, a primary factor in the financial crisis was unsustainable mortgage lending. Subprime mortgages increased from eight percent of total mortgages in 2004 to twenty percent in 2006 with more than 90 percent of these mortgages being adjustable rate mortgages allowing borrowers to qualify for loans for which they did not have long-term repayment capacity. Furthermore, lenders lowered their loan underwriting standards especially for loan to appraised value and repayment capacity to allow borrowers to obtain significantly larger loans than in the past. System institutions did not participate in lowered lending standards. The System is prohibited by regulation from making mortgage loans withShow MoreRelatedDodd Frank Reform And Consumer Protection Act1709 Words   |  7 PagesDodd-Frank Wall Street Reform and Consumer Protection Act, but it is mostly known as Dodd-Frank. The Dodd-Frank Act is a United States federal law, which is divided into sixteen titles that places maj or regulations on the financial industry with the purpose of restraining another major financial market collapse. The stated aim of the legislation is: â€Å"To promote the financial stability of the United States by improving accountability and transparency in the financial system, to end too big to failRead MoreThe Public Company Accounting Oversight Board958 Words   |  4 PagesSOX established the Public Company Accounting Oversight Board (PCAOB) to regulate the audit industry to oversee accounting professionals who provided independent audit reports for publicly traded companies (SEC). Key responsibilities include: registering public accounting firms and establishing audit, quality control, ethics, independence, and other standards relating to public company audits (SEC). 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Tuesday, May 5, 2020

Grove Encyclopedia of Medieval Art †Free Samples to Students

Question: Discuss about the Grove Encyclopedia of Medieval Art. Answer: Introduction As students we were given a choice to select either an exhibition or a museum for this report and I decided to review the national museum of decorative arts and history of Ireland. The museum is a branch of the National Museum of Ireland and is located near the Arbour Hill area of Dublin. The museum was actually founded on August 14, 1877 by the Parliament act. It has around 150,000 items which includes art and craft, Irish coins, silverware, currency, furniture, costumes, ceramics and also glassware (Herle and Anita 2012). The sprawling property also holds artifacts from the Battle of the Boyne such as Etruscan vases and an armoured glove worn by King William. There is also an oar and a life belt which were discovered from the wreck of the RMS management Lusitania (Forrest and Craig 2012). Also, there is a pocket book which was carried by Irish revolutionary Wolfe Tone during his time in the prison. It quite a sight to behold when one ventures inside this historical structure (Herle and Anita 2012). The visiting hour for the museum is from 10 am to 5 pm from Tuesday to Saturday. On Sunday it is open from 10 am to 5pm and is closed on a Monday. The art and architecture inside the museum is divided into different categories for visitors to explore without difficulties. First, let us come to the Arms and Armour section. The arms section consists of swords, long arms, pistols which are mainly Irish and English weapons belonging to the 16th and 20th centuries. Some of these weapons are also from the United States of America and Europe. There are also a lot of mesmerizing non-Western muskets and swords from 19th Century. It is also very interesting to find long arms like flintlock, semi-automatic weapons and percussions. There are also cannons which are symbolic of that era along with double edged weapons consisting of daggers, pole-arms, clubs and crossbows. The museum put together the collection which is from the second half of the 19th century and is kept in the Arms and Armour section where Textiles, Glass, Ceramics, Metalwork, Wood, Musical Instruments and Ivory collections have also been incorporated (Hourihane and Colum 2012). There is also A Dubliners Collection of Asian Art which was gifted to the National Museum in the 1930 by Albert Bender who was an Irish American. On show were relics from China, Tibet and Japan. I loved these as the artefacts were well preserved and depicted bygone cultures and traditions. Some of the Chinese relics include painting, statues and cloaks related to religions and philosophies of Buddhism and Daoism. Then there is the collection of ceramics which was first brought in to influence the local ceramic industry. There is the collection of continental European and Italian Maiolica, French Faience, Dutch delftware and Hispano-Moresque ware. Besides these, there are Belleek and Carrigaline, and a huge collection of Irish works (Hourihane and Colum 2012). The toys and dolls section is one of the finest collections in the museum which has over 700 items. The collection spans across Irish, European and English dolls. The collection also boasts of antic doll houses and board games. There are also clockwork toys and the ones made of tin. Some of the items in this section are very old and have been restored or renovated. Costume and fashion design The concept of fashion has existed since time immemorial and in this museum too there is a huge collection of costumes. The collection has almost 2000 items, comprising mainly English and Irish costumes which mostly belong to women from the 18th century to present day (Ward and Alex 2014). Designs from Ireland during the 20th century are also on display. These are intricate designs and portray the lifestyle during the time and are mighty impressive (Ward and Alex 2014). Religious vestments, legal and academic robes, court dress are also on display. Under this collection the museum has got hold of materials in relation with 1916 War of Independence. These have been donated or purchased over time. It has a number of documents which are directly related to the Rising. One of them is the historical Proclamation of the Republic and Pearses surrender order (Murphy and Brian 2012). Then there is the Museums Fine and Graphic art collection which comprises paintings management done by water colour and drawings by European and Irish artists. The shades of colour actually takes one back to time. The collection itself was made in the 1920s and the museum authorities since then have not added to it (Murphy and Brian 2012). While venturing into other nooks and corners of the massive hall one stumbles upon the collection of flags too. There are 50 flags which are on display. They are mainly Irish with the time period ranging from 1641 to present day. Most of these flags are military but some belong to historical events and political parties. Museums furniture collection This is a massive collection and one of the most famous blocks for tourists. The section showcases a wide range of furniture from the 17th to the 20th century. Mostly there are furniture from the 18th or 19th century which therefore covers a lot of famous makers. The collection also boasts of Irish, English and European materials (Myzelev and Alla 2017). The collection is only growing by the day and the division features a major collection from Irish designer Eileen Gray. The exhibits are in a room known as the Reconstructed Rooms where there are four centuries of furnishings, right from the Georgian era to present day Irish designs. Next, there is the fragile section of the museum which has some of the best Irish, European and American glass ranging from the 18th to the 20th century. It all started from being collected from Belfast, Cork, Dublin and Waterford from the late 18th to the middle of 19th century. There is also a great collection of Irish modern day works. The jewellery section too does not cease to amaze. These items date back to the 18th and the 20th century and it boasts of great quality costume jewellery. It also has pieces from early 20th century crafts from the Celtic Revival and modern Ireland. The section also boasts of a large collection of intaglio seal stones, carved cameo and Tassie paste copies (Eppihimer and Melissa 2015). There is also the costume accessories collection which has around 1600 items including shoes, shoe-buckles, hats and fans (Dmitrieva and Elena 2012). There is also a collection which consists of Irish and European lace accessories from the 17th Century to the early 20th Century. The collection mainly consists of Irish lace and lace designs from the middle of the 19th Century to the middle of the 20th. These laces were bought directly from cooperatives and lace schools from around the country. The metal work collection boasts of a large section of pewter, enamel, brass and ironwork. Helmets, iron armours are all on display here. However, Ireland cannot be complete without Irish silver. Silver is the most significant element in this collection and ranges from the 1500 s to present day. The entire collection of silver is on display at the museum in an exhibition called Irish Silver. The stock of silver here is the strongest for periods between 1750 -1800, however, the collection of modern day silver is also growing each day. Upon request the staff also help people get dressed in these armours which are on display. Ireland is a country which is steeped in Military History as it has been subjected to numerous battles. Therefore the collection of war memorabilias such as books, documents, personal papers, medals, uniforms and ephemera of Irish, British and American armies (Forrest and Craig 2012). The largest part of the section includes uniforms, uniform accessories including head dresses, insignias and belts which date back to the 1780s. Musical instruments Ireland also has a rich history of music and the museums collection features all such instruments. The harp collection holds a special significance and has a few of the early wire-strung harps (Boydell and Barra 2013). The harp collection also focuses on the 18th century and is a collection of very rare pieces (Mary Louise and O'Donnell 2014). The pianos too are from the later half of the 18th century and the spotlight is on the Irish manufacturers. The section also boasts of a rare lyrachord. The coin collection has 10,000 pieces and is of the rarest of rare kind. The majority of the coins are Irish and belong to the Viking period. These have been divided into two sections- hoard material and chronological collection. The chronological collection of Irish coins is increased by denomination management, provenance and style in the same manner as the silver collection (Series 2012). There is also a huge collection of English, European, Asian and Roman coins which are provided as comparisons or contrasts. There are also 3,700 Irish medals which are part of history, sports, politics, education and agriculture. The museum also has a huge transport collection which mainly consists of 18th and 19th century carriages and also materials such as photographs and drawings. Conclusion Overall, the museum is one of the most iconic in the world. On a scale of 1 to 10, I would give it an eight just because it does not cease to amaze even for one bit. Some of the collections including the metal work and furniture are top class and are things one would remember even after they have come back home. The visit to the museum was thus enriching. However, there were a few let downs like the connectivity where I had to change buses to get to the stop. Writing an assignment on a place with so much history related to it is always difficult. First of all I had to start off by finding a museum dipped in culture and history and what better than the national museum of decorative arts and history in Dublin. Then it was about research work and if the museum suited the needs of the project. Next it was about planning a trip there since I needed to visit the museum to write my review. I changed two buses and reached the museum at around 11.30 on a Wednesday. The monumental stature of the building was overwhelming but then the things that awaited me inside were even more mesmerizing. The museum is old and there were renovation works in progress in some corners. The only way I could traverse the whole museum was if I had a guide book in my hand. I got the book from the counter and used it to navigate my way from one section to another. I must say these are things I have not done before and therefore this is a skill too which I picked up. Next , it was about documenting the artefacts which were kept in different sections of the museum. Proper documentation is needed to reproduce the same facts and figures in an assignment and therefore I had to do it carefully keeping in mind that a wrong date can be disastrous. Reporting is another key skill I developed during this assignment as I knew I would have to put my notes on a paper and submit it as a report. I have tried and represented the facts as closely as possible. Sometimes thoughts and words tend to get lost in translation. There were also a few challenges faced by me while doing the project. First of all, the museum is vast and covers a lot of area. Covering each and every part was taxing. I am quite thankful to the guide book I had in my hand without which I would have been lost for sure. There were also a lot of repair work in progress in key sections of the museum which was quite a hindrance for my research work. Sections like the ones were the glass artefacts and ceramics were kept were closed. I had to come back home and consult a few other books to complete my research and then write down the assignment. Also, the sign boards inside the museum are old and sometimes one might get confused as to where to head next. A lot of the times, I headed the other way then had to return back and find another path to a certain section. The lack of guides also adds to a bit of ones confusion. Often one does not know the history of certain artefacts and has do to the strenuous tasks of reading it from the signag e. However, despite these let downs the museum continues to be one of the best in the Ireland. References Boydell, Barra. The Encyclopaedia of Music in Ireland. Edited by Harry White. University College Dublin Press, 2013. Dmitrieva, Elena. "On the formation of the collection of gem impressions in the State Hermitage Museum." Journal of the History of Collections 25, no. 1 (2012): 77-85. E Batey, Colleen. "Quarrying in Western Norway. An Archaeological Study of Production and Distribution in the Viking Period and Middle Ages." (2016): 185-186. Eppihimer, Melissa. "A paradox of eighteenth-century antiquarianism: Persiangems among the Tassie casts." Journal of the History of Collections 28, no. 2 (2015): 191-208. Forrest, Craig. "Culturally and environmentally sensitive sunken warships." Austl. NZ Mar. LJ 26 (2012): 80. Herle, Anita. "Objects, agency and museums." Museum Objects: Experiencing the Properties of Things (2012): 295. Hourihane, Colum, ed. The Grove encyclopedia of medieval art and architecture. Vol. 2. Oxford University Press, 2012. Mary Louise, O'Donnell. Ireland's Harp: The Shaping of Irish Identity, C. 1770-1880. University College Dublin Press, 2014. Murphy, Brian P. "Telling the Story of 1916: the" Catholic Bulletin" and" Studies"." Studies: An Irish Quarterly Review 101, no. 401 (2012): 47-56. Myzelev, Alla, ed. Fashion, interior design and the contours of modern identity. Routledge, 2017. Series, CoinWeek Ancient Coin, and Mike Markowitz. "The Earliest Coins of Ireland." Ward, Alex. "Dress and National Identity: Womens Clothing and the Celtic Revival." Costume 48, no. 2 (2014): 193-212.